Younger students create in 3D with freeform Shaper and voxel block-by-block Blocker design editors. Older students use the new Advanced editor to sketch designs in 2D and then extrude them into 3D.
The Training Lab houses helpful videos and basic and pro tutorials, the Augmented Reality (AR) tool lets students test designs in place-based contexts and the print check tool scans 3D designs for possible errors.
The Teacher Dashboard makes it easy to plan, teach and assess student work against the curriculum with guided on boarding, class management, custom tasks, PD, print manager, and assessment tools.
Explore personalised and adaptive curriculum-aligned STEM learning activities based on current, innovative pedagogies:
There are 898 different Pokémon characters so far. Students invent a new Pokémon character to join the team of cute critters. Gotta catch ’em all!
Students learn about Mars and space travel via videos, quizzes and tutorials and then design a useful gadget or fun toy to be used on Mars.
Makers Empire helps teachers improve STEM learning outcomes for students, confidently teach Design & Technology curricula and engage students in authentic, real-world problem solving. A UniSA research study showed that Makers Empire can significantly improve students’ spatial reasoning skills, a key indicator of future STEM success, and reduce STEM anxiety, while a Macquarie University research study showed that using Makers Empire improved students’ creativity and skills in problem-solving, critical thinking, and design thinking.
Makers Empire has delivered STEM programs and 3D technology to groups of 200+ schools in Australia, the USA and the UAE. Engage students in STEM learning and real-world problem solving related to a topic like natural disasters, heritage conservation or climate change, or a specific industry like space, building and construction or advanced manufacturing. Our research-backed education programs cover Design & Technology curriculum, integrate 3D design and printing, increase teacher capacity, and improve student STEM learning outcomes.
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